· ROLE AND SUBROLES

· CAUSAL-AGENT : the object that caused the event

· AGENT : intentional causation

· INSTRUMENT : force/tool used in causing the event

· THEME : the thing affected by the event

· EXPERIENCER : the person involved in perception or a physical/psycogological state

· BENEFICIARY : the person for whom an act is done

· CO-AGENT : secondary agent in an action

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· ROLE AND SUBROLES

· CAUSAL-AGENT : future perfect, virtual company

· AGENT : parasitary product

· INSTRUMENT : collaboration in virtual and real space

· THEME : competition of corporate identities

· EXPERIENCER : culture consuming people/culture producing people

· BENEFICIARY : culture producing people/culture consuming people

· CO-AGENT : IO.Zn, installation-performance (KONIC Thtr)

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ACTION CLASS: SELL

Roles : buyer, seller, object, money

Constraints : Human(Buyer), SalesAgent(Seller), IsObject(Object)

Value(Money), Price(Object)

Preconditions : OWNS (Buyer, Money) OWNS (Seller, Object)

Effects : OWNS (Buyer, Money), OWNS (Seller, Object), OWNS(Buyer, Object),

OWNS(Seller, Money)

Decomposition : GIVE(Buyer,Seller,Money), GIVE(Seller, Buyer, Object)

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ACTION CLASS: PARASITE

Roles : Artist, VirtualCompany, Infrastructure, Software, Content, WWW

Constraints : KONICThtr(Artist), future perfect(VirtualCompany), futureperfectonline(Infrastructure), Bank(Software), Infoservice(Software), Laboratory(Software), Lobby(Software), JobMediation(Software), KONICimage(Content), ArtworkIO.Zn(Content), IsWWW(WWW)

At(Artist, VirtualCompany), Value(Content, Quality (Infrastructure)), In(VirtualCompany,WWW)

Preconditions : OWNS(VirtualCompany, Software, Infrastructure), OWNS(Artist, Content)

Effects : OWNS(Artist, Software, Infrastructure), OWNS(VirtualCompany, Content)

Decomposition : GOTO(Artist, VirtualCompany), BUY(Artist, VirtualCompany, Infrastructure)

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ACTION CLASS: SPONSOR

Roles : Sponsor, Artist, Artwork, Hardware, Software, Interface, Content, Stage

Constraints : future perfect(Sponsor), KONICThtr(Artist), IO.Zn(Artwork), Stageequipment(Hardware), IOsoftware(Software), Projections(Interface), Acting(Interface), Sound(Interface), KONICimage(Content), fpimage(Content), Stage(Stage)

At(Sponsor, Artwork), Value(Content, Quantity,(Interface)), In(Artwork,Stage)

Preconditions : OWNS(Sponsor, Content), OWNS(Artist, Artwork, Hardware, Software, Interface)

Effects : OWNS(Artist, Content), OWNS(Sponsor, Artwork, Hardware, Software, Interface)

Decomposition : GOTO(Sponsor, Artwork), BUY(Sponsor, Artist, Interface)

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